A downloadable game for Windows, macOS, and Linux

Resolution: Video Memory built-in CRT (built in) 512 x 384: 1-bit: 640 x 400: n/a-bit: 640 x 480: n/a-bit: 800 x 600: n/a-bit: 832 x 624: n/a-bit: 1024 x 768: n/a-bit: 1152 x 870. About Love, Hate and the other ones is a puzzle game, in which you influence your surroundings by the force of Hate and the power of Love. They shouldn't have pushed the button! Life on the hill was just perfect for Love and Hate before that shiny red device appeared. Mac: OS X 10.6 (Snow Leopard) or newer; Linux: 32 or 64bit kernel with GLIBC 2.14 or newer; CPU with SSE2 support required (Core 2 Duo, Athlon X2 or newer). Core i3 or better recommended. Memory: at least 1024 MB RAM, 2048 MB recommended. OpenGL 2.1 compatible graphics card: ATI Radeon 2400 or better / NVIDIA GeForce 8600 or better. 2048 Stream precesses ( half that of the new RX 5700 ) 224 Gig Bytes of memory bandwidth RX 570. 448 Gig Bytes of memory bandwidth RX 5700. RX 570 170 RX 5700 350 RX 570 half price for half the performance, at about the same power. Below details setup and game use: quiet fans. Free shipping, returns and a sample on all orders! 10% off foundation with auto mac!

Tiny & Big, a comic styled jump and slice platformer, gives you the unique ability to shape a whole world at your will! You are Tiny, a nerdy inventor who tries to reclaim his most beloved possession: Grandpa's white, fine rib underpants! On his journey through a forsaken desert he will meet mysterious creatures, no clowns, a taxi robot and his arch enemy: Big!

UNIQUE HAND – DRAWN LOOK

All hand-crafted textures, primo Hatch Shading, and dynamic Sound Words puts you right into a graphic novel!

CREATIVE JUMP'N'SLICE GAMEPLAY

use grappling rope, rocket science and laser surgery to slice the whole world, overcoming all obstacles in your very own way. Enjoy unlimited slicing freedom and unique sandbox gameplay!

BETTER THAN LIFE PHYSICS

Experience believable physics in a completely destructible, immersive environment that has been built to be cleaved into beautiful, multi-core-simulated pieces of art!

CHARACTER – DRIVEN STORYLINE

Follow Tiny into a weird and humorous story drenched in peculiarity: get back grandpa's underpants, by all means necessary. Defeat Big, your old arch enemy in the process

BUCKETS FULL OF INDIE MUSIC

Collect more than 15 songs from hardly known but genuine indie bands. Discover new songs from the underground, and show off to your friends!


Hardware requirements
  • Windows: XP or newer, 32 or 64 bit
  • Mac: OS X 10.6 (Snow Leopard) or newer
  • Linux: 32 or 64bit kernel with GLIBC 2.14 or newer
  • CPU with SSE2 support required (Core 2 Duo, Athlon X2 or newer). Core i3 or better recommended.
  • Memory: at least 1024 MB RAM, 2048 MB recommended.
  • OpenGL 2.1 compatible graphics card: ATI Radeon 2400 or better / NVIDIA GeForce 8600 or better. Intel graphics chips are not supported.
  • 1,500 MB available hard disk space
StatusReleased
PlatformsWindows, macOS, Linux
Release date Jun 19, 2012
Rating
AuthorsBlack Pants Studio, Johannes Spohr
GenreAction
Tagsbig, Comics, hook, illustrative, jump-and-change, laser, pants, radio, tiny, underpants
Average sessionAbout a half-hour
LanguagesGerman, English, Spanish; Castilian, French, Italian
InputsKeyboard, Mouse, Xbox controller, Gamepad (any)
LinksHomepage, Soundtrack

Purchase

In order to download this game you must purchase it at or above the minimum price of $9.99 USD. Your purchase comes with a Steam key. You will get access to the following files:

tinyandbig_grandpasleftovers-retail-win32-1.4.7z662 MB
tinyandbig_grandpasleftovers-retail-mac-1.4.7z687 MB
tinyandbig_grandpasleftovers-retail-linux-1.4.2.7z680 MB

2048 (itch) (matvey25) Mac Os Update

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Linux user here - just wanted to say that not only did I love this game (great soundtrack, lovely art style and really fun gameplay), it also works perfectly even when using the open-source AMD drivers on a relatively-old card (pretty rare to see a 3D game on Linux that can do that).

Definitely gonna recommend this to people.

Hey there!

Thanks for the great feedback, we are glad you liked it. Our games always have Linux support, and we will try to keep it that way.

Talking about underrated games? This one is definitely one on the list. Never could have thought that this game would be so good. Usually a games that are all about physics are very glitchy. This one isn't :D

2048 (itch) (matvey25) Mac Os Version

Also, the game has a nice art style

Mac

This game is brilliant. Its a absolute must-have if you like puzzle-platformers.

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Macintosh II
DeveloperApple Computer
Product familyMacintosh II
Release dateMarch 2, 1987; 34 years ago
Introductory priceUS$5,498 (equivalent to $12,373 in 2019)
DiscontinuedJanuary 15, 1990
Operating system4.1–7.1.1 (Pro), 7.5–7.5.5 or with 68030 32-bit upgrade Mac OS 7.6.1
CPUMotorola 68020 @ 16 MHz
Memory1 MB, expandable to 8 MB (128 MB via FDHD upgrade kit) (120 ns 30-pin SIMM)
SuccessorMacintosh IIx
Macintosh IIcx

The Macintosh II is a personal computer designed, manufactured, and sold by Apple Computer from March 1987 to January 1990. Based on the Motorola 68020 32-bit CPU, it is the first Macintosh supporting color graphics. When introduced, a basic system with monitor and 20 MB hard drive cost US$5,498 (equivalent to $12,373 in 2019). With a 13-inch color monitor and 8-bit display card the price was around US$7,145 (equivalent to $16,079 in 2019).[1] This placed it in competition with workstations from Silicon Graphics, Sun Microsystems, and Hewlett-Packard.

The Macintosh II was the first computer in the Macintosh line without a built-in display; a monitor rested on top of the case like the IBM PC and Amiga 1000. It was designed by hardware engineersMichael Dhuey (computer) and Brian Berkeley (monitor) and industrial designerHartmut Esslinger (case).

Eighteen months after its introduction, the Macintosh II was updated with a more powerful CPU and sold as the Macintosh IIx. In early 1989, the more compact Macintosh IIcx was introduced at a price similar to the original Macintosh II, and by the beginning of 1990 sales stopped altogether. Motherboard upgrades to turn a Macintosh II into a IIx or Macintosh IIfx were offered by Apple.

2048 (itch) (matvey25) Mac Os Operating System

Development[edit]

Two common criticisms of the Macintosh from its introduction in 1984 were the closed architecture and lack of color; rumors of a color Macintosh began almost immediately.[2]

The Macintosh II project was begun by Dhuey and Berkeley during 1985 without the knowledge of Apple co-founder and Macintosh division head Steve Jobs, who opposed expansion slots and color, on the basis that the former complicated the user experience and the latter did not conform to WYSIWYG—color printers were not common.[3] He instead wanted higher-resolution monochrome displays.[4]

Initially referred to as 'Little Big Mac', the Macintosh II was codenamed 'Milwaukee' after Dhuey's hometown, and later went through a series of new names. After Jobs was fired from Apple in September 1985, the project could proceed openly.

The Macintosh II was introduced at the AppleWorld 1987 conference in Los Angeles,[5] with low-volume initial shipments starting two months later.[6] Retailing for US $5,498,[7] the Macintosh II was the first modular Macintosh model, so called because it came in a horizontal desktop case like many IBM PC compatibles of the time. Previous Macintosh computers use an all-in-one design with a built-in black-and-white CRT.

The Macintosh II has drive bays for an internal hard disk (originally 40 MB or 80 MB) and an optional second floppy disk drive. It, along with the Macintosh SE, was the first Macintosh to use the Apple Desktop Bus (ADB) introduced with the Apple IIGS for keyboard and mouse interface.

The primary improvement in the Macintosh II was Color QuickDraw in ROM, a color version of the graphics routines. Color QuickDraw can handle any display size, up to 8-bit color depth, and multiple monitors. Because Color QuickDraw is included in the Macintosh II's ROM and relies on 68020 instructions, earlier systems could not be upgraded to display color.

In September 1988, shortly before the introduction of the Macintosh IIx, Apple increased the list price of the Macintosh II by roughly 20%.[8]

Hardware[edit]

Macintosh II motherboard

CPU: The Macintosh II is built around the Motorola 68020 processor operating at 16 MHz, teamed with a Motorola 68881floating point unit. The machine shipped with a socket for an MMU, but the 'Apple HMMU Chip' (VLSI VI475 chip) was installed that did not implement virtual memory (instead, it translated 24-bit addresses to 32-bit addresses for the Mac OS, which would not be 32-bit clean until System 7).

Memory: The standard memory was 1 megabyte, expandable to 8 MB.[9] The Mac II had eight 30-pin SIMMs, and memory was installed in groups of four (called 'Bank A' and 'Bank B').

The original Macintosh II did not have a PMMU by default. It relied on the memory controller hardware to map the installed memory into a contiguous address space. This hardware had the restriction that the address space dedicated to bank A must be larger than those of bank B. Though this memory controller was designed to support up to 16MB 30-pin SIMMs for up to 128MB of RAM, the original Macintosh II ROMs had problems limiting the amount of RAM that can be installed to 8MB. The Macintosh IIx ROMs that also shipped with the FDHD upgrade fixed this problem, though still do not have a 32-bit Memory Manager and cannot boot into 32-bit addressing mode under Mac OS (without the assistance of MODE32).[10]MODE32 contained a workaround that allowed larger SIMMs to be put in Bank B with the PMMU installed. In this case, the ROMs at boot think that the computer has 8MB or less of RAM. MODE32 then reprograms the memory controller to dedicate more address space to Bank A, allowing access to the additional memory in Bank B. Since this makes the physical address space discontiguous, the PMMU is then used to remap the address space into a contiguous block.

Graphics: The Macintosh II includes a graphics card that supports a true-color 16.7 million color palette[11] and was available in two configurations: 4-bit and 8-bit. The 4-bit model supports 16 colors on a 640×480 display and 256 colors (8-bit video) on a 512×384 display, which means that VRAM was 256 KB. The 8-bit model supports 256-color video on a 640×480 display, which means that VRAM was 512 KB in size. With an optional RAM upgrade (requiring 120ns DIP chips), the 4-bit version supports 640×480 in 8-bit color.[12] The video card does not include hardware acceleration of drawing operations.

Display: Apple offered a choice of two displays, a 12' black and white unit, and a more expensive 13' high-resolution color display based on Sony's Trinitron technology. More than one display could be attached to the computer, and objects could be easily dragged from one screen to the next. Third-party displays quickly became available. The Los Angeles Times reviewer called the color 'spectacular.'[13] The operating system user interface remained black and white even on color monitors with the exception of the Apple logo, which appeared in rainbow color.

Storage: A 5.25-inch 40 MB internal SCSI hard disk was optional, as was a second internal 800 kilobyte 3.5-inch floppy disk drive.

Expansion: Six NuBus slots were available for expansion (at least one of which had to be used for a graphics card, as the Mac II had no onboard graphics chipset and the OS didn't support headless booting). It is possible to connect as many as six displays to a Macintosh II by filling all of the NuBus slots with graphics cards. Another option for expansion included the Mac286, which included an Intel 80286 chip and could be used for MS-DOS compatibility.

The original ROMs in the Macintosh II contained a bug that prevented the system from recognizing more than one megabyte of memory address space on a Nubus card. Every Macintosh II manufactured until approximately November 1987 had this defect. This happened because Slot Manager was not 32-bit clean.[14] Apple offered a well-publicized recall of the faulty ROMs and released a program to test whether a particular Macintosh II had the defect. As a result, it is rare to find a Macintosh II with the original ROMs.[citation needed]

Accessories: The Macintosh II and Macintosh SE were the first Apple computers since the Apple I to be sold without a keyboard. Instead the customer was offered the choice of the new ADB Apple Keyboard or the Apple Extended Keyboard as a separate purchase. Dealers could bundle a third-party keyboard or attempt to upsell a customer to the more expensive (and higher-profit) Extended Keyboard.

Audio: The Macintosh II was the first Macintosh to have the Chimes of Death accompany the Sad Mac logo whenever a serious hardware error occurred.

The new extensions featured for the Macintosh II at the time were A/ROSE and Sound Manager.[citation needed]

Models[edit]

The Macintosh II was offered in three configurations. All systems included a mouse and a single 800 KB 3.5-inch floppy disk drive; a 68551 PMMU was available as an option.[15]

  • Macintosh II CPU: 1 MB RAM.
  • Macintosh II 1/40 CPU: 1 MB RAM, internal 40-megabyte SCSI HDD.
  • Macintosh II 4/40 CPU: 4 MB RAM, internal 40-megabyte SCSI HDD.

Timeline of Macintosh II models

References[edit]

  1. ^Edwards, Benj (June 7, 2012). 'The Macintosh II celebrates its 25th anniversary'. Macworld.
  2. ^Bartimo, Jim (February 25, 1985). 'Macintosh: Success And Disappointment'. InfoWorld. p. 30. Retrieved January 27, 2015.
  3. ^'The Color Convergence'.
  4. ^Webster, Bruce (December 1985). 'Microcomputer Color Graphics-Observations'. BYTE. p. 405. Retrieved October 28, 2013.
  5. ^'Local Area Networks Newsletter'. Vol. 5 no. 4. April 1987. p. 1.Cite magazine requires magazine= (help)
  6. ^'Apple Begins Shipments Of Macintosh II Computer'. Wall Street Journal. May 8, 1987.
  7. ^'Mac GUI :: Macintosh II and Macintosh SE announced'. macgui.com. Retrieved April 11, 2018.
  8. ^Michael Wang (September 13, 1988). 'Apple price increases'. Newsgroup: comp.sys.mac. Usenet:3642@Portia.Stanford.EDU.
  9. ^Apple Announces 68030 Macintosh IIx With High Density Compatible DriveArchived September 8, 2012, at archive.today by John Cook and Carol Cochrane, Business Wire 09/19/88 (retrieved September 20, 2009)
  10. ^Series: The 24-bit ROM Blues by Adam C. Engst, Tidbits, April 22, 1991 (retrieved September 21, 2009)
  11. ^'OLD-COMPUTERS.COM : The Museum'. www.old-computers.com. Retrieved April 11, 2018.
  12. ^'Macintosh II High Resolution Video Card'. lowendmac.com. June 7, 1989. Retrieved April 11, 2018.
  13. ^Magid, Lawrence J. (March 2, 1987). 'Apple's Two New Machines Are Dandy'. Los Angeles Times. Retrieved June 20, 2019. ...the color is spectacular. Unlike most color monitors, it also displays very readable text.
  14. ^InfoWorld Magazine, October 26, 1987, p.47
  15. ^'Macintosh II - Product Details'(PDF). Apple.

2048 (itch) (matvey25) Mac Os Download

External links[edit]

Wikimedia Commons has media related to Macintosh II.

2048 (itch) (matvey25) Mac Os Update

  • Mac II profile on Low End Mac
  • Macintosh II technical specifications at apple.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Macintosh_II&oldid=1011056359'